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Old Dec 22, 2006, 12:03 PM // 12:03   #1
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Default Low effort suggestions

I was thinking, what could be added to the game that requires little to none work from the developers, but still adds to the game?

1) Buying holiday arenas for your guild hall. Purchase them and you can enjoy them with members of your alliance in a scrimmage enabled by a checkbox.
2) Some more variation in loot. Add the various pve items like things that give sugar rush/intoxication, medallions which allow you to buy a single skill for free (should be a boss drop, I guess), rare candy canes for dp removal and similar items just for variety.
3) Add a title for the new treasures if you find them all. Elonian treasure digger or something. Would be an all or nothing title since it's pretty easy to find most of them.
4) Allow to enable consensual pvp in world areas if possible, just have everyone agree on it - NPCs do it all the time in quests and going to your guild hall is a lot of effort. Might make random warriors who want to duel more intrusive, though.
5) Holiday capes! Would replace your normal cape when worn, could be toggled in the normal way. Just a red one with white trim for winterfest and perhaps a high level lightbringer/sunspear one (maybe when the title is worn? Most people only use capes for pvp or with their guildies, the more options the merrier.

I got a couple more but they elude my mind right now. I'll update this later.
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Old Dec 22, 2006, 01:18 PM // 13:18   #2
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1) Arenas are extremly simple and would get boring in a week. They get stale already.

4) Hell, no! Is it that hard to understand why duels don't work in GW? So then you'll have people bringing dueling builds to PvE missions just so that if someone gets a rage attack they are ready to pwn them.
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Old Dec 22, 2006, 05:57 PM // 17:57   #3
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OP: I don't think you have a very good understanding what constitutes "little to no work". Even something as "simple" as a new title can be a nightmare if the database they using has not be set up to accomodate it before hand.
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Old Dec 22, 2006, 06:54 PM // 18:54   #4
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